Wednesday, November 19, 2008

Tuesday, November 11, 2008

No Technology Blog

24 hours without technology has turned into an enormous inconvenience. The need that is generally placed on technology by my generation seems turns out to merely be a preference. While it is true that technology makes many things much easier it really isn't necessary. The only real problem is that it slows everything down. A little planning ahead kept me in contact with the people I needed to reach. The "need" we generally feel for technology is just us prefering instantaneous information when it is completely unnecessary.

Sunday, November 9, 2008

Wednesday, November 5, 2008

One Challenge

The biggest challenge that will face everyone in the next four years is the economy. This same problem has persisted in the American economy for the past 80 years. The market always builds itself to an unsustainable level based on the credit that should never have been extended. It happened during the Great Depression with the stockmarket and its happening now with the realestate market. This is going to harm any chance I and any one else has in purchasing a home or getting an apartment. The only way to correct this flaw in the credit market is to influence the lenders to restrict their loans without directly regulating it. If they are regulated then at the first instance of deregulation they get greedy and plunge us into this same situation. The only solution to correct the economy is to educate lenders and borrowers to only participate in reasonable ventures, not longshots in hope of winning the lottery.

Wednesday, October 15, 2008

Direction for second paper

The direction I'm takin in this paper is that the main character in GTA: Libert City Stories is the most ethical character in the game. I'm probably going to rely heavily on philosophers like Nietzche in order to define ethical behavior in way that is agreeable to my thesis.

Wednesday, October 8, 2008

Video Game Articles

http://www.sciencenewsforkids.org/articles/20040121/Feature1.asp
"What Video Games Can teach Us"
Video games have many beneficial effects. They can teach players to multitask and create complex stategies. This can be coupled with the fact that in order to play a vast majority of games the player must have basic reading comprehension. By playing, young children are reinforcing their ability to read and understand the text because most games require the player to take what is displayed on the screen and perform tasks based on it. And as all of this happens, it usually requires players to develop better hand eye coordination in order to play and interact with the virtual world.

http://www.sciencenewsforkids.org/articles/20040114/Feature1.asp
"The Violent Side of Video Games"
There is a key problem with the idea that video games cause violence. Technically there is no proof that video game violence causes real life violence. The only thing that can be said is that there is correlation between video game violence and real life violence. Correlation is not proof of anything. The correlation may simply mean that the violent people like violent games. The only real way this could be proved would be with documented nonviolent people being subjected to long term play until they became violent, but this would be extremely unethical. So any speculation on a causal relationship is completely unjustifiable.

Monday, September 15, 2008

Thesis/Outline RED

Thesis:
While both games are intended to expose immoral corporate practices, the McDonald's game is far more effective.

Outline:
1:Intro to paper
2:Body of the work
  • The visual appearance of the two games.
  • The point of view it takes
  • The actual content each game

How they present factual information about companies

  • The gameplay

3:Closing of argument

How these play into "ethos", "pathos", and "logos."