Wednesday, September 3, 2008
Darfur Is Dying- Red
"Darfur Is Dying" is a perfect example of an persuasive game using rhetoric. It uses pathos to create shock and outrage towards the situation in Darfur. When the game first begins the player is told to pick a character, and when he or she tries to pick the adult male it forces them to choose the female or one of the children. This is obviously intended to add to the horror of the situation because if the player loses they must deal with the capture of a young child or woman while it would be less horrifying if an adult man who many would say would be more capable of defending himself against attacks. As the game progresses the player prompted to send messages to politicians or demonstrate on campus. The horror is intended to force political action on the part of the player based on emotion.
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1 comment:
I think "Darfur is Dying" is just as much of a serious game as it can be seen as a persuasive game... Though yes you are in a way being persuaded via emotions (pathos) into the cause its more of an educational stand point that the game is displayed from
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